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There May Never Be Another Game Quite Like Disco Elysium (2024)

Highlights

  • Disco Elysium is a transformative, meditative game experience that challenges perceptions and creates a surreal, timeless world.
  • The game encourages character definition through dialogue, dynamic interactions with NPCs, and thought-provoking concepts of reality.
  • The stunning art style, vibrant character portraits, and immersive world of Revachol West make for a captivating and resonant gameplay experience.

I first stumbled across DIsco Elysium - The Final Cut on the PlayStation store a couple of years ago on a somber, rainy afternoon. At that time, I was completely ignorant of what the game entailed. but I knew I was immediately drawn to the washed-out, watercolor art style and the peculiarity of the title.

I didn't buy it then, as I'm very particular about what games I purchase these days, but after a few weeks of seeing it pop up on some videos in my YouTube recommendations, each YouTuber singing its praises for how well-written and narratively driven the title is, I decided I'd give it a shot. What ensued was perhaps one of the most transformative and conscientiously inspiring experiences I'd ever had with a spur-of-the-moment indie title purchase in my entire gaming career, and it remains one of my all-time favorite games to this day.

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From the moment you boot Disco Elysium up until you see those end credits rolling across the screen, the game feels like a waking dream. More acutely, it feels like some displaced yet familiar alternate reality - an unfurling of believable events and interpersonal interactions happening in a place isolated in time. Disco Elysium, perhaps like no game I've ever encountered, draws me into its setting so coolly and so consistently, that the very title card elicits a sort of meditative state within me. That's nothing yet to say of all of the elements within the game that amount to such a surreal experience. I may have been late to the party with this one, but believe me when I say there's a sort of timelessness to this title that will gratify any player who gives it a shot, no matter when they encounter it.

You Are Who You Choose To Be

There May Never Be Another Game Quite Like Disco Elysium (2)

You are a detective, first and foremost, you're there to solve a murder. This is the necessary central conflict introduced seemingly for the sake of having a tangible goal to push the story, but that is where the strict confines of your character end. Beyond that premise, Disco Elysium actively encourages you to define your protagonist not through direct choice, but through action, interaction, and proceeding consequence. This is not an action game. This is a game of pure dialogue, prose, and dynamic thought-provocation on sociopolitical and internal self-discovery topics. Though those words strung together may sound daunting, they are implemented so fluidly that they expand the mind and challenge preconceived concepts of reality while simultaneously offering (but not forcing) fresh perspectives.

Throughout the game, you will encounter scores of NPCs that are so dynamic, multi-faceted, and brimming with personalities so akin to reality, that it feels like a disservice to label them NPCs at all. These are people, each with their own thoughts, opinions, moral stances, dreams, behaviors, hopes, and fears. Though they are stationed at fixed points within the game and possess limited animations, in speaking with them, you immediately see that the ravaged half-ruin of a city they call home has impacted them all differently, thereby affecting how they interact with you and having genuine, human responses to their state of beings and environments.

There May Never Be Another Game Quite Like Disco Elysium (3)

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At the same time, it is these interactions that define your own character as a person existing within the setting you find yourself in. There is an in-game system called the Thought Cabinet that sees the player conceptualize encountered concepts about reality and apply them in ways that can be both a boon and a hindrance to gameplay, but I've found that the mechanic was simply a creative way to depict the very real process of how we, as people, absorb new ideas that challenge our perceptions of reality.

This is a prime example of where the magic of this game truly lies. In choosing not to define your protagonist for you - going so far as to start a new game not even so much as remembering your name or face, much less where you are, who you are, or what your values are - and having all of that established as you interact with a world around you that does not have sympathy for your lack of identity, Disco Elysium forces you to define yourself, both within and, to some extent, outside of the game. It is a game so singularly unique in its existence and telling of its tale, that I am able to write about it at length in this way without even covering what happens within the game itself, and I still don't feel I'm doing it full justice in its description and delivery.

That is nothing to mention of its tantalizingly majestic art style, electing to depict its characters as low-poly clay-like 3D models on the game's main stage but draw the attention of the player, who is already primarily focused on the plethora of dialogue and text boxes, towards the more eye-catching and beautifully rendered portraits of each interactable character you meet. The choice to put the focus on these often vibrant portraits is to the story's benefit. Though they are unmoving, they encapsulate the disposition and demeanor of each character in a way I'd argue a 3D render of the same would have clashed with the game's focus on finding and defining identity and worldviews.

There May Never Be Another Game Quite Like Disco Elysium (5)

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What's more, the world itself, Revachol West, is stunning. The full combination of its ambient soundtrack and early spring precipitation showering an old, storied city aching from the sores of a relatively recent tumultuous past is seen across every building, person, and crack in the concrete. It's alive and breathing, but more with the feel of an old, retired war veteran silently spending a chilly morning in a rocking chair on his porch than anything else. He's done a lot, he's seen a lot, but now he spends his days in the peace of a quiet existence on the fringes of society. And that's far from a negative. It works stupendously well with the tone of the kind of game Disco Elysium is, and it is beyond gorgeous.

As I dive in for my third playthrough and still find myself discovering new dialogue paths based on the varied ways I've defined my protagonist attributes, I still find myself awestruck at how naturally it feels to be enveloped in the game's atmosphere. My familiarity with the in-game world hasn't made it any less an oasis of escapism than it ever was, and that, I can say with confidence, is a magic only Disco Elysium can truly cast.

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There May Never Be Another Game Quite Like Disco Elysium (2024)

FAQs

Are there more games like Disco Elysium? ›

Yeah Planescape is the go-to answer that most people say, but Numenera felt 10x more similar in my opinion also. Maybe because it was more focused on the unique stat system, each and every encounter being somewhat quirky and memorable, and most of all it didn't have annoying and needless combat every 10 steps.

What is the Disco Elysium controversy? ›

Those developers say they were forced out when they discovered a scheme by a trio of investors to steal the company out from under them, while the CEO they accuse claims they were fired for failing to meet basic obligations as developers and for creating a toxic work environment.

Are they making a Disco Elysium 2? ›

UPDATE: Disco Elysium is never getting a sequel or spin-off, says final original writer to be laid off at ZA/UM.

What to read if you like Disco Elysium? ›

If You Like Disco Elysium...
  • The City & the City. by China Miéville (Goodreads Author) The City & the City. ...
  • Inherent Vice. by Thomas Pynchon. Inherent Vice. ...
  • The Yiddish Policemen's Union. by Michael Chabon. The Yiddish Policemen's Union. ...
  • Blinding. by Mircea Cărtărescu, Sean Cotter (Translator) Blinding.

What does CRPG mean? ›

Browse Encyclopedia. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0-9. (Computer Role Playing Game) Role playing on the computer, typically in a fantasy environment, although some take place in a medieval setting. A major characteristic of CRPGs is the user's ability to move freely throughout the venue.

Is Disco Elysium nihilistic? ›

Its conversation system is fascinating and very well made, and the nihilistic message resonates with a generation that is feeling disillusioned with the world around them. The game's success is a testament to the power of narrative-driven games.

Why was Disco Elysium banned? ›

More specifically, The Final Cut was refused classification as a game that has been seen to "depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and ...

Why were the Disco Elysium creators fired? ›

Kompus, who still runs ZA/UM, maintains that the trio were fired for slacking off at work, for intending to sell Disco Elysium IP to other development companies, and because Kurvitz in particular was a “toxic” person to work with.

What happened to the developers of Disco Elysium? ›

February 15, 2024: ZA/UM cancels a project codenamed "X7," allegedly a "standalone expansion" to Disco Elysium and lays off 24 employees, about a quarter of the company. The final remaining writer from the original game's credits, Argo Tuulik, is one of those laid off workers.

What happened with Za Um? ›

ZA/UM's tumultuous saga began in late 2022 when a trio of Disco Elysium staffers were abruptly ousted. Lead designer Robert Kurvitz and art director Aleksander Rostov later said their exits were not voluntary. They claimed ZA/UM actively forced them and writer Helen Hindpere out.

Can you be a girl in Disco Elysium? ›

Disco Elysium uses a traditionally masculine aesthetic representation. Its protagonist is male and initially characterized as violently impulsive; many of its prominent characters are also male and serve as representations of violent or authoritarian masculinity.

Will there be an Elysium 2? ›

Elysium 2 is not confirmed yet, but if given the chance, it would likely be a different story set in the same dystopian future as the first movie. The Elysium 2 story could take place both on Earth and on the Elysium space station, and it could explore the consequences of the events in the first movie.

What game is Disco Elysium similar to? ›

Is Disco Elysium text heavy? ›

While Disco Elysium is now fully voiced through its Final Cut edition, its gameplay and story still hinge on a significant amount of text, so this is a really key and positive change for those who'd love to see it offer options for bigger fonts.

What are the three types of Disco Elysium? ›

At the start of Disco Elysium, you can choose between three builds — Thinker, Sensitive, and Physical— that divvy up 12 points among the following four abilities: Intellect dictates how smart you are.

Is Disco Elysium - The Final Cut the same as Disco Elysium? ›

The most significant addition to Disco Elysium - The Final Cut is the full voice acting added for each and every character. This change brings the narrative and overall gameplay to a whole new level.

Is Shadowrun like Disco Elysium? ›

As for your question, they are nothing alike, the only thing they share is that they have dialogue that works on the CRPG principles, but the setting and the gameplay and the whole design is different. Shadowrun is more traditional cRPG while Disco Elysium is visual novel with RPG spin on it.

Can you play Disco Elysium more than once? ›

I beat the game and did start-over a few times to try different threads... there are some pretty good obscure ones. But as good as the story/writing/atmosphere is... it's still an adventure game; awesome the first time and doldrums every following play.

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