Credits (2024)

Listed below are the amazing people and communities who worked together to make Barotrauma a reality, as listed in the in-game credits section.

Contents

  • 1 Credits
    • 1.1 Development
      • 1.1.1 Programming
      • 1.1.2 Game Design
      • 1.1.3 Art
      • 1.1.4 Quality Assurance
      • 1.1.5 Producing
      • 1.1.6 Audio
      • 1.1.7 Community Management
    • 1.2 DAEDALIC ENTERTAINMENT
      • 1.2.1 CEO
      • 1.2.2 COO
      • 1.2.3 Creative Director
      • 1.2.4 Technical Director
      • 1.2.5 Head of Production
      • 1.2.6 Head of Communications
      • 1.2.7 Marketing
      • 1.2.8 Community Management
      • 1.2.9 Sales and Product Management
      • 1.2.10 Business Development
      • 1.2.11 Lead Motion Designer
      • 1.2.12 Support
      • 1.2.13 Human Resources
      • 1.2.14 Accounting
      • 1.2.15 IT Administration
      • 1.2.16 Mastering
      • 1.2.17 Head of QA
      • 1.2.18 Quality Assurance
    • 1.3 Localization
      • 1.3.1 English Proofreading
      • 1.3.2 German, French, Spanish, LatAm Spanish, Polish, Brazilian Portuguese
      • 1.3.3 Russian
      • 1.3.4 Turkish
      • 1.3.5 Chinese, Japanese, Korean
      • 1.3.6 LQA Testing
    • 1.4 GitHub Contributors and Community Actives
      • 1.4.1 Winner of the Big Rig Building Competition
      • 1.4.2 Power rework
    • 1.5 External Libraries and Content
      • 1.5.1 MonoGame
      • 1.5.2 Lidgren.Network Networking Library
      • 1.5.3 Farseer Physics Engine
      • 1.5.4 Aether.Physics2D
      • 1.5.5 Facepunch.Steamworks
      • 1.5.6 SharpDX
      • 1.5.7 NVorbis
      • 1.5.8 Concentus
      • 1.5.9 HyperDescriptor
      • 1.5.10 OpenAL Soft
      • 1.5.11 PK01, PK02 and Ancient Collection Texture Packages
      • 1.5.12 "Road to Hell"
    • 1.6 Special Thanks
      • 1.6.1 To all our community members!
      • 1.6.2 Joonas would like to thank:
      • 1.6.3 Ez is particularly thankful to:
      • 1.6.4 Iiro would like to dedicate his contribution to:
      • 1.6.5 Nam-Anh would like to thank:
      • 1.6.6 Dinh Tuan Anh would like to thank:
      • 1.6.7 Jussi would to thank:
      • 1.6.8 Vilma tips her hat to:
      • 1.6.9 Daniel would like to thank:
      • 1.6.10 Kasperi would like to thank:
      • 1.6.11 Markus would like to thank:
      • 1.6.12 Lauri would like to thank:

Credits

Credits (1)

Development

Programming

Joonas Rikkonen ("Regalis")

Eetu Pitkänen ("Edus")

Lauri Härkänen ("itchyOwl")

Juan Pablo Arce

Kasperi Ekqvist

Markus Isberg ("3e849f2e5c")

Mikko Arvola ("kumilanka")

Ilmari Lahti

Aleksandr Osipov

Roni Kovaniemi

Mauri Sutinen

Game Design

Ez Jämsen ("Chad Husk")

Daniel Asteljoki

Joonas Rikkonen

Jeroen Bosch ("Roocher")

Emmi Rukkila ("Alkumursu")

Lauri Härkänen

Mauri Sutinen

Roni Kovaniemi

Art

Iiro Enges

Dinh Tuan Anh

Nam-Anh Lê

Pekka Saari

Jami Tiainen

Oskari Lemmetyinen

James Bear

Quality Assurance

Roni Kovaniemi

Kelvin Hall ("NilanthAnimosus")

Joonas Lehtonen ("Jasontti")

Ville Paju

Producing

Aku Jauhiainen

Vilma Savolainen

Kimmo Kari

Audio

Jussi Elsilä (Music, Sound Design)

Tommi J. Vieno (Music)

Tomi Reunanen (Guitars)

Sound Of Syndrome (audiresound.com)

Community Management

Vilma Savolainen

Kalle Moilanen

DAEDALIC ENTERTAINMENT

CEO

Carsten Fichtelmann

COO

Stephan Harms

Creative Director

Jan Müller-Michaelis

Technical Director

Nick Prühs

Head of Production

Kai Fiebig

Head of Communications

Sandra Hübner

Marketing

Marie Müller

Mounir Aouina

Community Management

Lisa Mallory

Steffen Slacki

Sales and Product Management

Matthias Zorn

Stefan Hiller

Justus Jeromin

Maximilian Bernardi

Business Development

Jonas Hüsges

Lead Motion Designer

Alexander Junghans

Support

Maria Lesk

Human Resources

Iris Wolfer

Accounting

Nils Ball

Jessica Paulat

IT Administration

Nils-Peter Brodersen

Filipe Alves

Mastering

Eduard Wolf

Robert Zillmer

Head of QA

Maik Hildebrandt

Quality Assurance

Sven Sauerhammer

Gunnar Götzfried

Saide Haberstroh

Sven Eimuth

Localization

English Proofreading

Paul Franzen

German, French, Spanish, LatAm Spanish, Polish, Brazilian Portuguese

Synthesis Deutschland GmbH - a Keywords Studio
Multilanguage Project Management: Michael Denkers

With support of:

Keywords Studios Brazil - Brazilian Portuguese
Project Management: João Gleich & Felipe Caminada
Keywords Studios France - French
Project Management: Sylvain Lamole
Keywords Studios Spain - Spanish
Project Management: Kilian Ribera, Jesús Lloret
German translation: Johannes Irmer, Robert Chittka
Editing + proofreading: Roland Austinat, Tamara Katherina Neiß
French translation: Frédéric Lefebvre
Additional French translation: Caroline Slama
Editing + proofreading: Claire Boudet, Seochéata Pho
Additional editing + proofreading: Virginie Clauzel
Spanish translation: Diego Damunt, Tamara Morales, Yasmina Casado Gonzaléz
Editing + proofreading: Aixa Algaba, Marta Llopis Mora
LatAm Spanish adaptation: Natalia Gaspari, José Luis Estrada Delgado
Polish translation: Dominika Chodkowska
Editing + proofreading: Aleksandra Lazić
Brazilian Portuguese translation: Danilo Venturini, Marianna de Oliveira, Catharina Pinheiro, Luíza Paiva
Editing + proofreading: Maria Cláudia Araújo

Russian

Translation: Kira Nepochatova, Leo Shestakov, Polina Zam
Proofreading: Uliana Erofeeva
LQA: Ilya Prokopiev

Turkish

AiBell Game Localization
Project Management: Anıl Can Çetinkaya
Translation: Hande ÖncüOzan, Emre Erdem

Chinese, Japanese, Korean

WhisperGames
Korean Translation: Joghyun Im, Yonghak Jeong
Simplified Chinese Translation: Chen Zhijian, Ye Ziqing, Qiu Peilin
Traditional Chinese Translation: Teresa Wu
Japanese Translation: Tobineta, Moeko, Sakash*ta

LQA Testing

Keywords Studios Katowice
LQA Manager: Michał Dyrda
Project Manager: Antoine Guihery
LQA Lead: Lukasz Strzelec, Aleksy Turek
LQA Testers: Dawid Fulczyk, Timothy Gieras, Katarzyna Przondziono, Helena Bailach, Emile Marcotte, Bartosz Gorecki, Gustavo Cymrot, Adel Serrano Tarakji, Maciej Musial, Dawid Stala, Bartosz Dworak, Jaime Sanchez, Maxime Rodde, Jessica Ribeiro de Oliveira Frota

GitHub Contributors and Community Actives

31percent, Aidan "Scale" Eldred, Aleksandr "Crystalwarrior" Varnavskii,

Alex "RayTrace", Alfred_Donovan, Armadillo Sloth,

Astraltor, "Bill Combs", BillSoFat,

Borna "Blue" Aberle, boynedmaster “boratboy12”, CaithLoki,

Caleb Yu, chesse20, Database,

DataCrusader, David "Ol Stinky" Hockenbury, Dino "Hawkins" Pilepić,

Eduardo "Chiko" Valenzuela, EK-Videogames, Emilio Patrizzi,

"Emmett Brown", Enes "HellFire" Dursun, etet2,

FourGreenFields, Christopher "Wheatley1001" Lewis, Doomich,

Ironic and Dead, Jade Harley, John "Blacklight" White,

Jonathan "Foxtrot39" Besse, Jorge "Evil Factory" Zaoral, Kacper "G3jzer" Glazer,

Mannatu, Marc "_]|M|[_" Schmidt, Mason "MachineGuns" Mallory,

Milord, Paulins "LeDoux" Mancip, Professor Elijah,

Psyduck, Ricky, Semon "Hnappinn" Aleksandrovich,

TastesLikeTriangle, The Ninja Scout, Tseng "Survivor" Yang,

Vladimir "Zipliks" Kammerer, Evan Underscore, Fabevil,

Faerdan, Flo Perfecto, Frostdemon,

Garrett Brown, Gavin Tice, Glitch,

Gramstaal, HalfdeadKiller, HeatedWafflez,

Hubert, hubismal, Irontaco,

James “Just James” Norman, Jerry "Jerry Jalopy" Vasquez, Jeff Stern,

JJRcop, John "Jlobblet" Blundell, Justin "JP" Piper,

Krzeszny, Landon Strik, LePiromano,

Mark Jarjour, Max “madmax3004”, Nathan "MR. NAIL BRAIN" S.,

Nilanth Animosus, Pugie, Rain Dreamer,

Redeloper “rico6822”, René "Udrakan" Janouš, Robert Sloan,

Samuel Hammersberg, Scotty from Russian Barotrauma, Sebastian Broberg,

shoter, Simon D. Gallant, Solbusaur,

Sputnik, Stein, Thanh "Kaileris" Bui,

Thomas Heath, Tikhon "Singularia" Yankelevich, Trialtrex21,

ursinewalrus, Weebyxanide Vendor, WorkingJoe,

Xeavas, Zealan, Volodymyr "ZorenZal" Lvov,

Vyk, WJohnston

Winner of the Big Rig Building Competition

Alexander "rav2n" Voronov

Power rework

Torca

External Libraries and Content

MonoGame

Copyright (c) 2009-2019 The MonoGame Team. Released under Microsoft Public License (Ms-PL).

Lidgren.Network Networking Library

Copyright (c) 2015 Michael Lidgren. Released under the MIT license.

Farseer Physics Engine

Copyright (c) 2017 Ian Qvist. Released under the MIT license.

Aether.Physics2D

Microsoft Permissive License (Ms-PL) v1.1

Facepunch.Steamworks

Copyright (c) 2016 Facepunch Studios LTD. Released under the MIT license.

SharpDX

Copyright (c) 2010-2014 SharpDX - Alexandre Mutel. Released under the MIT license.

NVorbis

Copyright (c) 2015 Andrew Ward. Released under Microsoft Public License (Ms-PL).

Concentus

See Concentus_LICENSE for the full license.

HyperDescriptor

Copyright (c) 2014 Pavel Nosovich. Released under the MIT license.

OpenAL Soft

Released under the GNU Library General Public License, version 2. See OpenALSoft_LICENSE for the full license.

PK01, PK02 and Ancient Collection Texture Packages

Textures by Philip Klevestav are used in some of the sprites in the game.

Licensed under Creative Commons Attribution 3.0 Unported

https://creativecommons.org/licenses/by/3.0/

"Road to Hell"

Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0

http://creativecommons.org/licenses/by/3.0/

Special Thanks

To all our community members!

All of you who have been following and supporting the development through all these years,

playing the old versions of the game, giving us feedback and ideas, reporting bugs, and being awesome in general.

We wouldn't have got this far if it wasn't for you!

Joonas would like to thank:

Exadv1 and everyone else who's worked on Space Station 13. Barotrauma would have never come to exist if it wasn't for SS13.

/v/ for coming up with Pressure, and all the wonderful anons who took part in those play sessions back in the early years of Subsurface.

Celia for being so understanding and supportive when I've been busy with Barotrauma.

The inventors of caffeine and nicotine for helping me get through this.

Aku and everyone at FF for helping me take my hobby (and this particular hobby project) to the next level.

And of course, all of the Barotrauma/SCP/UTG fans who've been following and supporting the development through all these years

Ez is particularly thankful to:

Marianna Jämsen, for putting up with the long hours and the frequently absent husband during this production, the hard times were easier because you were there.

The Pegasus team @ Next Games for the hospitality and inspiration.

The fantastic people from Daedalic, AtomicTorch Studio, Caligari Games, Indoor Astronaut, Kong Orange, and Unfrozen for the company and companionship during our American adventure.

Mikko Tyni for the rather good advice regarding certain beer related things.

Iiro would like to dedicate his contribution to:

Christopher, for being there for me through the thick and thin of it all, the endless days and the sleepless nights.

Nam-Anh would like to thank:

Frankie Truong who has always been supportive and willing to share professional advices.

GD15S and the teachers of the Game Design department of South-Eastern Finland University of Applied Sciences.

Dinh Tuan Anh would like to thank:

His supportive people of JustDuKich who have always been there for him throughout this project.

The Game Design department of South-Eastern Finland University of Applied Sciences for their guidance and inspiration.

Jussi would to thank:

The Discord community, especially Hubismal (hubismal#5912) for great notices and suggestions about the audio in Barotrauma.

Vilma tips her hat to:

Our community, particularly the people in our Discord server, for being the best day job imaginable.

The local game developer and startup community, for its openness and willingness to take in new names and faces, support and inspire them and point them in new directions.

Daniel would like to thank:

Anyone who has ever spent time in our small game studio making games and everyone still doing so.

Friends and family who keep asking me about when the game's going to be out.

Community content creators for making awesome things that I'm constantly inspired by.

Kasperi would like to thank:

Minttu for everything every day.

My two dogs for being the best support team I've ever had.

Every Discord member who has given me feedback or asked for pictures of my dog.

Markus would like to thank:

Tazor, for making sure I'm never alone, whenever and wherever.

Josh, Nathan, Michael, BB and Jessie for being the longest lasting friends I still have to this day.

The members of Kawaii AF, especially Akavana, Meld and Tiki for being amazing travel partners throughout our adventures around the world and helping me through the COVID-19 lockdowns.

The submarine building community over at #baro-sub-building in the Discord for showing me the joy of game development when I started my internship.

And lastly Kosblue, for teaching me the value of my friends. I miss you so much.

Lauri would like to thank:

Laura for putting the children into bed when I continued working, even though I promised...

Aaro for his help on debugging weird AI stuff and for his continous interest in the new monsters.

Oskari for not stealing my keyboard, although I know you'd want to.

Päivi for the soup and coffee that kept me going.

Credits (2024)

FAQs

Can I still graduate if I don't have enough credits? ›

If you're done with high school but were unable to graduate, don't give up. You can still get a high school diploma whether you dropped out, failed the California High School Exit Exam, or did not have enough course credits.

Is 14 credits enough for one semester? ›

Your Graduation Plan

While it might seem strange, for many students it's better to take about 15 credits in their first semester. This is recommended because 12 credits are usually the minimum to be considered a full-time student at the college. It can even affect tuition in some cases.

How many credits is enough? ›

You will typically need to earn 60 credits for an associate degree, 120 credits for a bachelor's degree and 30-60 credits for a master's degree.

Is 12 credit hours enough? ›

Even though 12 credits a semester is considered to be full-time for financial aid purposes, an undergraduate student cannot graduate with a Bachelor's degree in four years on just 12 credits a semester, even if they pass every class and never change majors.

What is the lowest amount of credits you can graduate with? ›

For a bachelor's degree program, you can expect to complete a minimum of 120 units before earning your degree. But it also depends on the college you attend and the individual degree program. Some programs, like nursing or engineering, may require additional units.

Can I still graduate if I fail a class that I don't need? ›

Failed classes count toward your GPA, though some colleges do not count pass/fail classes in your GPA calculation. If you get an F, you still have to pay for the class without receiving any credit toward your degree. What's more, failed classes don't count toward graduation requirements either.

How long is 3 credit hours? ›

What is a Credit Hour?
Credits to be earnedHours per week, 7-week courseHours per week, 8-week course
1 credit6 hours5 hours
3 credits18 hours16 hours
6 credits36 hours32 hours
12 credits72 hours63 hours

How many hours is a 1 credit? ›

During the course of the semester, a credit hour is equivalent to one of the following: 15 hours of classroom contact, plus appropriate outside preparation (30 hours).

How many classes are 15 credits? ›

For each semester, students who wish to attend 'full time' are often required to enroll in a certain number of credit hours, such as 12 or 15, which corresponds to four or five courses. By the end of the school year, a student would have earned around 30 total credit hours.

How many credits is a diploma? ›

A National N Diploma is an NQF Level 6 qualification with a credit value of 360 credits.

Is 10 credits enough? ›

And while 12 credits is still considered full time, taking and passing only 12 credits a semester will require at least five years to satisfy graduation requirements. With most schools, you must complete 120 college credits to take home a bachelor's degree, which breaks down to 30 credits per academic year.

Is 13 credits enough for college? ›

Note that at most colleges, 12 credit hours is the minimum to maintain full-time status for financial aid. If a student has 15 credit hours and then has to drop a class, she will still have 12 hours and be safe.

Is 12 credits full-time for FAFSA? ›

Credit hour requirements for federal financial aid

Half-time students receive anywhere from half to three quarters of the Pell Grant funds that a full-time student would receive. Students enrolled in 12 credit hours are considered full-time, while students enrolled in 6 credit hours or above are considered half-time.

Is 4 classes a semester too much? ›

For full-time enrollment, you will typically need to earn 12-15 credit hours, which translates into taking four to five classes per semester.

How many credits per semester is normal? ›

Generally, most full-time students take between 12 and 15 credit hours per semester. School officials recommend this workload, as it allows students to balance their academic and personal lives while still progressing towards their degree.

Can you fail an elective and still graduate? ›

If you fail an elective you can usually take an additional course and make up the credit. Talk to your school counselor or your home base teacher. Just talk to your advisor and see if you can still graduate. If not, you may have to retake the class or a different class in order to graduate.

Is it possible to graduate without debt? ›

What does it mean to graduate debt-free? Graduating debt-free means completing a college education without the burden of student loans. This can be achieved through a combination of scholarships, grants, personal or family savings, work-study programs or income from part-time work.

Can you graduate with an F in high school? ›

If you're short on time, here's a quick answer to your question: Yes, you can still graduate high school with an 'F' on your transcript, but it depends on various factors such as your school's graduation requirements, the specific course in which you failed, and your overall academic performance.

Could you graduate from college without a major? ›

Most bachelor programs require that you declare a major, concentration, or “area.” There are some programs that use “liberal arts” as a codeword for “undeclared” and confer degrees labelled as such, but that can get muddled with other degrees (like my own) which is a “bachelor of liberal arts.”

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